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Nerdarchy > At The Gaming Table  > Shadows Refined: Comparing the 2014 and 2024 Rogue Core Classes

Shadows Refined: Comparing the 2014 and 2024 Rogue Core Classes

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The Rogue has long been a favorite among D&D players for its high skill versatility, surgical strikes, and stealthy edge. Unlike other classes that needed massive overhauls, the Rogue has player tipsalways had a strong core identity. However, the 2024 revision still brings key refinements—smoothing out rough spots, empowering out-of-combat utility, and offering more consistency in how a Rogue does what they do best. You can get an in-depth discussion here or get more sneaky rogue content here.

Let’s explore what’s changed and why the Rogue is still the undisputed master of precision.


1. Sneak Attack: Streamlined Execution

2014:

  • Deals extra damage once per turn when certain conditions are met: you must use a finesse or ranged weapon, have advantage or an ally adjacent to the target.

  • Damage increases steadily from 1d6 to 10d6.

  • Can only be used on your turn.

2024:

  • The core mechanic remains—but now, you can Sneak Attack once per turn, not just on your turn.

  • This means Sneak Attack can now apply on reactions like Opportunity Attacks if conditions are met.

🧠 Takeaway: Rogues now have more opportunities to deal damage, enhancing their threat in both offense and defense.


2. Cunning Action: Expanded Options

2014:

  • Beginning at level 2, you can take a bonus action to Dash, Disengage, or Hide.

2024:

  • Still granted at level 2, but expanded over time:

    • At level 9: Subtle Strikes lets you ignore half and three-quarters cover for attacks.

    • At level 13: You gain the Ambush option—when you Hide and then attack, you can apply a debuff (disadvantage on enemy saves).

🧠 Takeaway: The Rogue’s toolkit evolves mid-level into more tactical sabotage, not just movement and hiding.


3. Skill Mastery: Earlier and Broader

D&D character rogue

A rogue as seen in the fifth edition Dungeons & Dragons Basic Rules. [Image courtesy Wizards of the Coast]

2014:

  • Rogues gain Expertise in two skills at level 1 and again at level 6.

  • Get Reliable Talent at level 11: rolls below 10 count as 10 for proficient checks.

2024:

  • Still gain Expertise at levels 1 and 6, but more skills overall.

  • Reliable Talent arrives earlier at level 7.

  • Many Rogue features now tie into skills more directly, making skills even more central to the class identity.

🧠 Takeaway: The Rogue’s skill ceiling rises even higher—they’re practically guaranteed to succeed at many checks, even earlier.


4. Evasion and Uncanny Dodge: Unchanged, But Still Powerful

2014 & 2024:

  • Uncanny Dodge (level 5): Use reaction to halve damage from a visible attacker.

  • Evasion (level 7): Take no damage on successful Dex saves, half on failure.

These remain untouched, and for good reason—they’re foundational and effective.

🧠 Takeaway: No changes here—but that’s a good thing.


5. Slippery Mind and Blindsense: Slight Rework

2014:

  • Slippery Mind at level 15: Gain proficiency in Wisdom saves.

  • Blindsense at level 14: You can locate unseen creatures within 10 feet.

2024:

  • Slippery Mind now also grants advantage on Intelligence saves.

  • Blindsense is renamed See the Unseen and also functions when you’re blinded—a slight buff.

🧠 Takeaway: Subtle changes that make high-level Rogues more mentally resilient and perceptive.


6. Capstone (Level 20): Epic Boon Overhaul

ranger

A paladin, ranger, rogue and warlock as seen in the fourth edition Dungeons & Dragons Player’s Handbook. [Images in composite courtesy Wizards of the Coast]

2014:

  • Stroke of Luck: Once per short rest, turn a missed attack into a hit or failed ability check into a 20.

2024:

  • At level 20, players choose an Epic Boon from a curated list—these are modular and much stronger, including features like:

    • Auto-critting on initiative rolls of 20,

    • Additional reactions,

    • Resistance to damage types, etc.

🧠 Takeaway: Capstones are now truly epic, not just once-a-day buttons.


🗡️ Side-by-Side Summary Table

Feature 2014 Rogue 2024 Rogue
Sneak Attack Once per turn, only on your turn Once per turn, any turn
Cunning Action Dash, Disengage, Hide (Level 2) Same + Ambush & Subtle Strikes later
Expertise Levels 1 & 6 Same
Reliable Talent Level 11 Now at Level 7
Evasion / Uncanny Dodge Levels 7 and 5 Unchanged
Slippery Mind Wis Save Proficiency + Adv. on Int Saves
Blindsense / See Unseen Detect creatures within 10 ft Buffed to function when blinded
Capstone Stroke of Luck (1/rest) Choose Epic Boon

🕶️ Final Thoughts: The Knife’s Edge is Sharper

The 2024 Rogue isn’t reinvented—it’s refined. Where the 2014 version had a well-loved identity but strict timing and limitations, the 2024 Rogue is more flexible, reactive, and powerful, especially in the mid-to-high tiers.

Its skill use is broader, its combat presence is more responsive, and its capstone now lives up to the title. If you loved the Rogue before, you’ll love it even more now. And if you were on the fence about playing one, the updated mechanics make it more satisfying and impactful at every level.

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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